
If you are looking for something a little less historically accurate and more “Jim Steinman wrote a Pirate Metal Musical” this sea shanty list is for you.
| Die Result | Song Title (YouTube Link) | Effect | |
|---|---|---|---|
| 1 | Fifteen Men on a Dead Man's Chest | The ship gains d2 Devil's Luck that it can use like a PC. | |
| 2 | Whiskey In The Jar | The ship recovers d10 HP and any misfired cannons are repaired | |
| 3 | Sweet Dreams | Ship can't get lost today. | |
| 4 | Over the Hills and Far Away | Reroll Changing Winds (pg. 84) | |
| 5 | Hoist The Colours | The ship is +2 DR to hit until the end of combat. | |
| 6 | Drunken Sailor | One ship's crew skill is -4 for d6 rounds | |
| 7 | We Shall Sail Together | Choose a direction. The wind blows that way for d4 hours. | |
| 8 | We Will Rock You | Attacks from this ship are DR -2 for d6 rounds. | |
| 9 | A Drop of Nelson's Blood | Increase the ship's speed by 1" for d8 hours. | |
| 10 | Row Me Bully Boys | Raise the ship's morale by 2. The crew cannot mutiny today. | |
| 11 | I See Fire | Extinguish all fires on the ship and repair d6 HP. | |
| 12 | My Jolly Sailor Bold | Dark waves crash against another ship. Move it 1 hex (1") in any direction and it looses d8 HP. |